The Shadow on Fallcrest

Session 3: And then there were six...

PCs present: Balasar Torrin, Banford Coltrane, Glorien Ethlaron, Hazkal, Joreb Innitu, Merry Merric
Write up: Chavo

With the party thickened up by the addition of Hazkal, Balasar and Banford the party ventured deeper into the lair in search of the missing armour shipment.

Our adventurers quickly found company in the form of more Kobold’s on 10-foot ledge… Already ceding the higher ground to the enemies, they added to their own woes with Banford’s unsubtle entrance to the chamber losing them any chance of a surprise attack.

Swldnd 2109

The problem were short lived however, as after some momentary difficulties with the Takeshi’s Castle style defenses, our heroes stormed the ledge and quickly dispatched the few sentries up on the ledge.

Deeper into the defenses a new enemy emerged in the form of a pair of Guard Drakes. The drakes took some sizable pieces out of the Hazkal, but not enough however to slow the teams progress.

With a much thicker front line, and some strong team work building, things are looking up for Terldorthan – surely it is a matter of time before he gets his wares back.

Total XP (675) / 6 Party members = 112 each

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Session 2: Further Adventuring

PCs present: Glorien Ethlaron, Joreb Innitu, Merry Merric.
Write up: Tomay
The three brave (kindof) adventurers continued their venture into the dungeon nervously edging their way further. Eventually they were lead to a new room and cautiously peered in to discover another Kobold. Taking the Kobold by surprise, the adventurers quickly sprung an attack, quickly venturing into the room only to discover three more Kobolds awaiting them.
Session2 2

As the Kobolds noticed their presence, they approached the adventurers. Glorien got a few shots off with his bow which had little effect and only managed to enrage the Kobolds further. Sensing the possibility of trouble, Joreb took initiative and approached the two Kobolds to the West. On his Approach Joreb was hit with a dart from some sort of undiscovered trap. Merry Merric went to support Joreb and the two managed to dispatch of the first Kobold, after taking a little damage.

Session2 3

A flanking Kobold managed to attack a lonely Glorien and deal some damage. Merry Merric came to Gloriens aid and the two dispatched him with flanking attacks and finally some good accuracy from Glorien’s bow.

Joreb pursued the last of the Kobolds, being hit by two more darts in the process which left him significantly hurt. However, he managed to dispatch of the last Kobold and the team was left hurt and cautious of the possibility of more traps.
Session2 4

Total XP (550) / 3 Party members = 183 XP each

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Session 1: Work at Last!

PCs present: Glorien Ethlaron, Joreb Innitu, Merry Merric.
Write up: Barre

Things had been quiet in Fallcrest, trade had slowed, supplies were adequate, ruffians had been roughed up, in short, there was little work for the avid adventurer to put mead in his mug. As empty mugs were inspected closely by a group of said adventurers news entered the Blue Moon tavern of a lost shipment of goods due to be delivered to Teldorthan Ironhews, a respected arms dealer who is favoured by anyone who feels passionate about the integrity of their breastplate as a menacing cudgel is rapidly approaching their ribs unchecked.

The rumour was that kobolds had made off with the loot not too far from town and have taken it to their lair at Kobold Hall. Retrieval would not be an easy task so help would be required, mugs were cast aside with care and a group was formed.

After visiting Teldorthan the rumours were confirmed and unemployment was a thing of the past. The group, the Blue Moon crew, left that day en route to Kobold Hall. After a short uneventful journey they found the ruins. A search of the grounds found little activity and little indications of what they would be facing, however it did uncover a pit entrance to an underground portion of the ruins.

With little other choice they set forth into the darrrk. Almost immediately they stumbled upon a lone kobold, who quickly screeched something indecipherable, although the meaning was clear, a warning to others.

A quick move to dispatch the kobold turned into a more major conflict as others were found nearby to help with the defence. The battle raged quickly, the kobolds taking a particular dislike to the halfling companion Merry Merric landing vicious blows thick and fast, without the support of Joreb his story would have ended there, but with the care and muscle of Joreb the battle was quickly turned in favour of the adventurers and the kobolds where finished.

Session 1

Total XP (500) / 3 Party members = 167 XP each

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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