The Shadow on Fallcrest

Session 35: Unpleasent sucky squirty trap

PC’s present: Jonn Redgar , Joreb Innitu , Soveliss
Writeup: lolvenom

Session on the 5th July where the intrepid companions beat up on some fishies get to the waters edge. Surprise big guys by throwing shurikens, then form defensive line. Misama cast by priest and then poison. Big dumb guys no match for Jonn/Joreb plus FIREBALL CRAZY mage. Smaller skinks then push joreb into water trap, get fired out and have to wade back in. Jonn/Soveliss battle on, killing off mage and one skink, other one slips past and stabs human to death, who’s then saved by an over-eager Jonn. Killed again, and eventually saved after the final skink is made into a handbag. Party then retreat to previously visited bone room and set a guard for the night before planning their next exporation session…

xp = 1450 / 3 = 414.25pp
treasure = none

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Bones, Bones, Bones

Session on 21st June.

In which the intrepid heroes play with corpses, go for an odd sort of swim, and engage in chemical warfare.

Dramatis Personae
Joreb Innitu : A paladin of questionable resolve.
Naivara Immeral : A mage of questionable modesty.
Soveliss : A rogue of questionable sense.
Revenant of Ruin : Just plain questionable.

Our last installment saw our heroes preparing to cross a threshold after dispatching some ne’er do well Harpies and their Sauhuguin freinds.

After much cautious poking, prodding, and edging, the heroes valiantly crept forward, completely surprising an empty room. Well, empty for the most part. After a thorough examination of the surrounds and the two statues lining the walls, it was determined that a portion of the room contained a not so cleverly conceiled pressure plate, or something of the sort!

Session36 1

This lead to further discussion on the merits of corpse tossing and tight rope walking, even proceding to the point of having resident mook and alround magic missile tossing guy, human mage apprentice, be sent to retrieve a corpse from the previous room. However, it was not to be, as cooler heads prevailed and it was determined that a hasty retreat from the fearsome prospect of something happening was the best course of action.

Retracing their steps back past the scene of their entrance and to the north, a new portal (in the mundane sense) was found, just past a corridor (of which more will be mentioned at a later date). Again, a cautious approach was adopted.

Session36 2

Upon finding another seemingly occupied room, yet finding no method of locating its occupants nor luring them to honourable combat, the heroicly nervous party instead turned the attentions to yet another doorway. For once throwing caution, and the obvious warning sign of an outwardly bulging doorway to the wind, the party very quickly found themselves inundated in a flood of sliding bone.

As if awaiting this very signal (perish the thought!) a tide of plague rats then chose to appear, skittering, leaping and twitching their way towards our heroes, who where finding it very difficulty going, failing at such combat necessities as standing up, breathing, and keeping your blood on the inside.

Session36 3

But lo! A saviour appears. For the trusty (and busty) Eladrin Mage Naivara, paragon of the fair fight, virtue of the trials of ritual combat, procedures to slaughter every last one of the stinking little rodents with a thorough and liberal application of the only moderately frowned upon by the geneva conventions spell : Stinking Cloud.

Session36 4

Once fumigation had been completed, and the party had extricated themselves from the bony predicament, the reassembled team proceeded back down towards the previously mentioned corridor, where some skulky scouting revealed a pair of hulking reptilian monstrosities, lurking in a deep pool and perfectly placed to be part of next weeks adventure.

Session36 7

fin

XP : Some.
Loot : None.

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Allure of the Harpies

This is the session which took place on the 14th June where the PCs crossed the bridge and nearly got pulled into the water by the Harpies.

Write up: gladiatorluke

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He Wants Our Pretty Heads!

This is the session that took place on the 24th and 31st May where the PCs ported into the Pyramid and fought the Ettin and the Carrion Crawlers. Stan controlled the Apprentice who appeared in the in the second session.

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A Way Into the Pyramid at Last

Adventurers Present:

Balasar the Paladin
Naivara the hot Wizard
Joreb the Paladin
And in spirit Jonn Redgar.
Also present was DC, the DM, may the light of a thousand dawns shine upon him.

The adventurers began their evening with a quick discussion on themselves, their levels and various new powers. Some new loot was also found on the bodies of the dead cultists. A beautiful golden skeletal ramhead amulet worth 250 gp was taken by Naivara to accentuate her plunging neckline and 150 gp found its way into the group’s coffers. As Naivara put on the necklace she joked with the apprentice wizard, “you played your part well, we shall return the favour some time, jokes aside, your abilities were not as bad as we jested”. Joreb cut the apprentice Tobolar Quickfoot deeply with a cutting remark, “he’s not interested… wizards don’t go in for that sort of thing because magic is so much more thrilling”

A long discussion followed with Tobolar’s master, Nimozaran. The group managed to convince the master about their worth and good intentions through the diplomatic skills of Joreb and the other party members. Joreb went into details of his understandings of the pyramid of Shadows, its energies and obvious extra-dimensional purpose. The paladin uses his insights and understandings and the elderly mage is convinced of the groups merits.

Nimozaran then slowly reveals his knowledge on the pyramid in his gravely voice…a very long winded account recorded here:
Pyramid of Shadows
“When first the pyramid appeared I stood utterly confounded, just as astounded as the rest of the town. What was this dire black pyramid floating over our small community? But instead of leaving as many have chosen to do, I decided to find out the truth to this mystery. I went into the oldest part of the Mages’ Guild’s library and started dusting of tomes I haven’t even opened before. It has taken me weeks to go through all the material, but finally I found the answer in an old tome dating back to the founding of Fallcrest three hundred years ago.
Nearly five hundred years ago, a mighty tiefling wizard named Karavakos made a fatal bargain. The twin threats of minotaurs of the wild and rebellion from within threatened his iron grip over the lands of his petty kingdom. In desperation, Karavakos summoned a demon, a servant of the mighty demon prince Orcus and asked for aid. The demon whispered dark secrets to Karavakos, guiding him into building an unholy cult of the demon prince Orcus in his kingdom. In return the demon showed him a ritual and an artifact that would create a gap between the worlds, connecting one of Orcus’s unholy Shadowfell sites to the world. Karavakos, already a skilled magician, created the Rod of Ruin and the necessary ritual to bridge the gap to the Shadowfell. Skeletons, zombies, and demons flooded through the rift into the light of day. A legion of abyssal warriors came to march under his command, and he stepped up his efforts to restore his tyranny over his domain and subjects.
The hordes of demons came at what at the time seemed to be a very reasonable price. They would fight on Karavakos behalf and obey his orders. If he ever led them to defeat, however, they would abandon him and feed on his dark soul for all eternity. All the souls of his subjects would be damned to an eternity of pain in the depths of Abyss. Only an error made by the wizard could result in the demons’ defeat—no army in the world could defeat them on the field of battle. Karavakos led his hordes on one conquest after another. His first target was the neighboring minotaur tribes, which were almost driven to extinction by Karavakos undead and demon infested hordes. One tribe took refuge in the depths below Thunderspire Mountain, where they founded the city of Saruun Khel and hid from Karavakos wrath. What had been a small kingdom ruled by Karavakos grew into a mighty nation to rival the great human empire of Nerath that held sway over much of the land at this time. With winter’s arrival, Karavakos called a halt to his campaign of expansion. He returned to his palace with the eladrin princess, Vyrellis, who was to be his bride. Together, he proclaimed, they would rule a new empire, and with spring’s dawning his armies would march into the Feywild, extending their rule across two worlds.
When spring came, the demon hordes marched through the thin border between worlds. In the Feywild, though, the demons met their match. Invincible on the battlefields of the natural world, the demons had no such protection once they stepped into the Feywild. Fey spears and arrows felled the hordes, putting an end to Karavakos’s dreams of conquest— and severing his demonic bargain. At the same time, the empire of Nerath had dispatched legionnaires to eliminate the threat of the rift to the Shadowfell. The empire’s soldiers destroyed the remaining undead, sealed the opening, and built a keep to watch over the location and contain the threat. This is the site known as the Keep on the Shadowfell.
At the same time, the empire of Nerath had dispatched legionnaires to eliminate the threat of the rift to the Shadowfell. The empire’s soldiers destroyed the remaining undead, sealed the opening, and built a keep to watch over the location and contain the threat. This is the site known as the Keep on the Shadowfell. Karavakos nation died on that day, all his subjects killed and their souls brought back to the Abyss with the returning demons. At the end of the war the greatest wizards of the Neratch Empire and the Seelie Court in the Feywild created something they referred to as ‘The Pyramid of Shadow’, its purpose lost in the sand of time. This very tower, the Septarch’s Tower was build as a foci for the ritual, as it is all made up of Feystone to make sure it would never fall. Aranda Markelhay was one of the Nerathan wizards who constructed the tower. Who was later given the task to guard the Septarch’s Tower. The Markelhay family soon established the town which later would become Fallcrest and the Moonstone Keep as their residence. Generations later I guess the knowledge of their true past has been lost and none of the Markehay family today knows anything about their grand past, except that they have inherited the governance of Fallcrest for generations.
Why the pyramid has suddenly appeared over Fallcrest again is not mentioned anywhere in the tomes, but that I want you to find out. At the top of the tower there has been a teleportation circle that has been dead as long as I can remember. Two weeks ago it started to shine as a shooting star…”
As the aged mage finishes his amazing speech the group take in their situation. Balasar openly admits to his desire to throw Merry onto it and Joreb seconds the idea, adding we should tie a rope around his foot so we can drag him back.
As the group examines their surrounding more carefully they notice strange silver symbols inscribed in the floor of the top level of the Septarch’s Tower. They seem almost alive, shining bright and flowing before your eyes. Nobody can be sure were they lead, but you have your guesses.
With this new development the group discuss their future plans. Together they agree to rest up and replenish supplies before making their valiant assault on the pyramid.
They head back into Fallcrest to visit Naerumar’s Imports, Considered the finest of Fallcrest’s retail establishments, Naerumar’s Imports deals in gemstones, jewelry, art, and magic trinkets. The owner is Orest Naerumar, a tiefling who displays impeccable manners and discretion.
6 potions of healing are purchased as emergency supplies. The adventurers share these out equally amongst those here: Balasar, Mikal, Naivara nd Joreb. Then Naivara holds the spares for her other companions. A +2 magic dagger is sold and Joreb purchases a delightful +1 cloak of walking wounded (level 4) for 840 gp and that leaves the group with 860 gp. The cloak looks good on the ruggered paladin, but not as fetching as the new Orb Naivara is now wielding.
Orb of Radiance (standard)
A pinpoint of light dances on the tip of the wand.
Human Ruffian 59: 18 vs. Fort, 5 radiant damage
Hit: If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage.
Not to be the only one without some new loot Balasar purchases an avalanche hammer +1, enchanted with the essence of the elemental earth, this hammer strikes foes like an avalanche, a bargain at 840 gp. The level 4 item allows him to charge an enemy and hit with a melee basic attack using this weapon, the attack deals 1W extra damage.
The adventurers take an extended rest, then watch as Joreb clicks his heels together three times…
It is now time for the daring group to enter the pyramid!
As they are magically teleported into an unknown area A stench of death and blood assails you as you appear suddenly atop a pile of bodies. Humans, dwarves, elves, halflings, and others, all apparently recently killed but all wearing clothing and armor of an earlier age. The pile of bodies seems to shift, as though something might be moving beneath it. Above you, at the top of the pit, you see a hideous, two-headed giant—he’s rubbing two blades together with an eager gleam in the eyes of both its horrifying heads.

As their surroundings dawn on the party and the battle ahead looms, the astute adventurers notice Mikal, he has undergone an interesting transformation…

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Orcus Cultists - Leave Us Alone!

This was the session on the 3/5 when the PCs were attacked by Orcus Cultists before they reached the bridge to the Septarch’s Tower.

Please add detail.

Session31 1

Session31 2

Session31 3

Session31 4

Session31 5

Session31 6

Session31 7

Session31 8

Session31 9

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Swarmed by the Shadowravens

This was the session on the 20/4 when the PCs were attacked by the Shadowraven Swarm on their way to the Nentir Inn.

Please add detail.

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Attacked in Lowtown

This was the session on 12/4 when the PCs returned to Fallcrest to investigate the Pyramid and were attacked in Lowtown.

Please add details.

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Session 27: Bad Moon Rising
A tale of two sessions...

Characters Present:
Jonn Redgar , Joreb Innitu , Glorien Ethalron , Merry Merric , Mikal Hanre, Naivara Immeral , Balasar Torrin
Writeup: Luohghcra

To be continued

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Session 26: Cathedral
Under Construction

Characters Present:
Jonn Redgar , Joreb Innitu , Glorien Ethalron , Merry Merric , Mikal Hanre, Naivara Immeral , Balasar Torrin
Writeup: lolvenom

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