The Shadow on Fallcrest

Allure of the Harpies

This is the session which took place on the 14th June where the PCs crossed the bridge and nearly got pulled into the water by the Harpies.

Write up: gladiatorluke

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He Wants Our Pretty Heads!

This is the session that took place on the 24th and 31st May where the PCs ported into the Pyramid and fought the Ettin and the Carrion Crawlers. Stan controlled the Apprentice who appeared in the in the second session.

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A Way Into the Pyramid at Last

Adventurers Present:

Balasar the Paladin
Naivara the hot Wizard
Joreb the Paladin
And in spirit Jonn Redgar.
Also present was DC, the DM, may the light of a thousand dawns shine upon him.

The adventurers began their evening with a quick discussion on themselves, their levels and various new powers. Some new loot was also found on the bodies of the dead cultists. A beautiful golden skeletal ramhead amulet worth 250 gp was taken by Naivara to accentuate her plunging neckline and 150 gp found its way into the group’s coffers. As Naivara put on the necklace she joked with the apprentice wizard, “you played your part well, we shall return the favour some time, jokes aside, your abilities were not as bad as we jested”. Joreb cut the apprentice Tobolar Quickfoot deeply with a cutting remark, “he’s not interested… wizards don’t go in for that sort of thing because magic is so much more thrilling”

A long discussion followed with Tobolar’s master, Nimozaran. The group managed to convince the master about their worth and good intentions through the diplomatic skills of Joreb and the other party members. Joreb went into details of his understandings of the pyramid of Shadows, its energies and obvious extra-dimensional purpose. The paladin uses his insights and understandings and the elderly mage is convinced of the groups merits.

Nimozaran then slowly reveals his knowledge on the pyramid in his gravely voice…a very long winded account recorded here:
Pyramid of Shadows
“When first the pyramid appeared I stood utterly confounded, just as astounded as the rest of the town. What was this dire black pyramid floating over our small community? But instead of leaving as many have chosen to do, I decided to find out the truth to this mystery. I went into the oldest part of the Mages’ Guild’s library and started dusting of tomes I haven’t even opened before. It has taken me weeks to go through all the material, but finally I found the answer in an old tome dating back to the founding of Fallcrest three hundred years ago.
Nearly five hundred years ago, a mighty tiefling wizard named Karavakos made a fatal bargain. The twin threats of minotaurs of the wild and rebellion from within threatened his iron grip over the lands of his petty kingdom. In desperation, Karavakos summoned a demon, a servant of the mighty demon prince Orcus and asked for aid. The demon whispered dark secrets to Karavakos, guiding him into building an unholy cult of the demon prince Orcus in his kingdom. In return the demon showed him a ritual and an artifact that would create a gap between the worlds, connecting one of Orcus’s unholy Shadowfell sites to the world. Karavakos, already a skilled magician, created the Rod of Ruin and the necessary ritual to bridge the gap to the Shadowfell. Skeletons, zombies, and demons flooded through the rift into the light of day. A legion of abyssal warriors came to march under his command, and he stepped up his efforts to restore his tyranny over his domain and subjects.
The hordes of demons came at what at the time seemed to be a very reasonable price. They would fight on Karavakos behalf and obey his orders. If he ever led them to defeat, however, they would abandon him and feed on his dark soul for all eternity. All the souls of his subjects would be damned to an eternity of pain in the depths of Abyss. Only an error made by the wizard could result in the demons’ defeat—no army in the world could defeat them on the field of battle. Karavakos led his hordes on one conquest after another. His first target was the neighboring minotaur tribes, which were almost driven to extinction by Karavakos undead and demon infested hordes. One tribe took refuge in the depths below Thunderspire Mountain, where they founded the city of Saruun Khel and hid from Karavakos wrath. What had been a small kingdom ruled by Karavakos grew into a mighty nation to rival the great human empire of Nerath that held sway over much of the land at this time. With winter’s arrival, Karavakos called a halt to his campaign of expansion. He returned to his palace with the eladrin princess, Vyrellis, who was to be his bride. Together, he proclaimed, they would rule a new empire, and with spring’s dawning his armies would march into the Feywild, extending their rule across two worlds.
When spring came, the demon hordes marched through the thin border between worlds. In the Feywild, though, the demons met their match. Invincible on the battlefields of the natural world, the demons had no such protection once they stepped into the Feywild. Fey spears and arrows felled the hordes, putting an end to Karavakos’s dreams of conquest— and severing his demonic bargain. At the same time, the empire of Nerath had dispatched legionnaires to eliminate the threat of the rift to the Shadowfell. The empire’s soldiers destroyed the remaining undead, sealed the opening, and built a keep to watch over the location and contain the threat. This is the site known as the Keep on the Shadowfell.
At the same time, the empire of Nerath had dispatched legionnaires to eliminate the threat of the rift to the Shadowfell. The empire’s soldiers destroyed the remaining undead, sealed the opening, and built a keep to watch over the location and contain the threat. This is the site known as the Keep on the Shadowfell. Karavakos nation died on that day, all his subjects killed and their souls brought back to the Abyss with the returning demons. At the end of the war the greatest wizards of the Neratch Empire and the Seelie Court in the Feywild created something they referred to as ‘The Pyramid of Shadow’, its purpose lost in the sand of time. This very tower, the Septarch’s Tower was build as a foci for the ritual, as it is all made up of Feystone to make sure it would never fall. Aranda Markelhay was one of the Nerathan wizards who constructed the tower. Who was later given the task to guard the Septarch’s Tower. The Markelhay family soon established the town which later would become Fallcrest and the Moonstone Keep as their residence. Generations later I guess the knowledge of their true past has been lost and none of the Markehay family today knows anything about their grand past, except that they have inherited the governance of Fallcrest for generations.
Why the pyramid has suddenly appeared over Fallcrest again is not mentioned anywhere in the tomes, but that I want you to find out. At the top of the tower there has been a teleportation circle that has been dead as long as I can remember. Two weeks ago it started to shine as a shooting star…”
As the aged mage finishes his amazing speech the group take in their situation. Balasar openly admits to his desire to throw Merry onto it and Joreb seconds the idea, adding we should tie a rope around his foot so we can drag him back.
As the group examines their surrounding more carefully they notice strange silver symbols inscribed in the floor of the top level of the Septarch’s Tower. They seem almost alive, shining bright and flowing before your eyes. Nobody can be sure were they lead, but you have your guesses.
With this new development the group discuss their future plans. Together they agree to rest up and replenish supplies before making their valiant assault on the pyramid.
They head back into Fallcrest to visit Naerumar’s Imports, Considered the finest of Fallcrest’s retail establishments, Naerumar’s Imports deals in gemstones, jewelry, art, and magic trinkets. The owner is Orest Naerumar, a tiefling who displays impeccable manners and discretion.
6 potions of healing are purchased as emergency supplies. The adventurers share these out equally amongst those here: Balasar, Mikal, Naivara nd Joreb. Then Naivara holds the spares for her other companions. A +2 magic dagger is sold and Joreb purchases a delightful +1 cloak of walking wounded (level 4) for 840 gp and that leaves the group with 860 gp. The cloak looks good on the ruggered paladin, but not as fetching as the new Orb Naivara is now wielding.
Orb of Radiance (standard)
A pinpoint of light dances on the tip of the wand.
Human Ruffian 59: 18 vs. Fort, 5 radiant damage
Hit: If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage.
Not to be the only one without some new loot Balasar purchases an avalanche hammer +1, enchanted with the essence of the elemental earth, this hammer strikes foes like an avalanche, a bargain at 840 gp. The level 4 item allows him to charge an enemy and hit with a melee basic attack using this weapon, the attack deals 1W extra damage.
The adventurers take an extended rest, then watch as Joreb clicks his heels together three times…
It is now time for the daring group to enter the pyramid!
As they are magically teleported into an unknown area A stench of death and blood assails you as you appear suddenly atop a pile of bodies. Humans, dwarves, elves, halflings, and others, all apparently recently killed but all wearing clothing and armor of an earlier age. The pile of bodies seems to shift, as though something might be moving beneath it. Above you, at the top of the pit, you see a hideous, two-headed giant—he’s rubbing two blades together with an eager gleam in the eyes of both its horrifying heads.

As their surroundings dawn on the party and the battle ahead looms, the astute adventurers notice Mikal, he has undergone an interesting transformation…

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Orcus Cultists - Leave Us Alone!

This was the session on the 3/5 when the PCs were attacked by Orcus Cultists before they reached the bridge to the Septarch’s Tower.

Please add detail.

Session31 1

Session31 2

Session31 3

Session31 4

Session31 5

Session31 6

Session31 7

Session31 8

Session31 9

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Swarmed by the Shadowravens

This was the session on the 20/4 when the PCs were attacked by the Shadowraven Swarm on their way to the Nentir Inn.

Please add detail.

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Attacked in Lowtown

This was the session on 12/4 when the PCs returned to Fallcrest to investigate the Pyramid and were attacked in Lowtown.

Please add details.

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Session 27: Bad Moon Rising
A tale of two sessions...

Characters Present:
Jonn Redgar , Joreb Innitu , Glorien Ethalron , Merry Merric , Mikal Hanre, Naivara Immeral , Balasar Torrin
Writeup: Luohghcra

To be continued

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Session 26: Cathedral
Under Construction

Characters Present:
Jonn Redgar , Joreb Innitu , Glorien Ethalron , Merry Merric , Mikal Hanre, Naivara Immeral , Balasar Torrin
Writeup: lolvenom

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Session 25: Hey Batter Batter!
Swing and a miss...

Jonn Redgar , Joreb Innitu , Glorien Ethalron , Merry Merric , Mikal Hanre, Naivara Immeral
Writeup: Luohghcra

Well met once more, dear readers! Come, join me again as we follow the tales of derring-do (but mostly don’t), of our beloved adventurers…

Recall well that the party did battle mightly against stone and narrowly avoid a watery death; watch now, as they progress through another doorway, into a shambling horde of the restless dead!
Session25 2
I weep with joy to inform you of the daring and dynamic way in which our heroes burst through the door, and swiftly dispatch numerous shambling corpses before they had even had time to lift a decaying limb! Glorien, for once able put arrow to bow with some efficacy, slaying two zombies; Mikal, coolly stepping forward to curse and blast a corpse into oblivion before strategically (some might say cowardly), returning to the shadows.
Session25 4
Merry and Jonn, eager to match the efforts of their comrades, rush forward and dispatch yet more of the walking dead. Unfortunately though, this is but a mere prelude, and the two (yes, once again…) find themselves surrounded.
Session25 7
Naivara, our newest recruit, steps forward with ethereal grace and stabs crackling bolt of magic towards another of the undead…
…no shambling minion, this one. As the magical missile strikes, it breifly illuminates a malevolent visage – glowing green eyes narrow, and with a spiteful hiss, the Ghoul leaps to the attack, bounding in with unnatural agility and guile.
Session25 9
As if this were some form of command, suddenly our hapless heroes find themselves beset from all sides! Ghouls leap in to the attack, striking with stunning ferocity. First Merry, then Glorien find themselves at the mercy of the painful claws and teeth of the evil beings.

But in all this, where is our tame paladin? Surely this is his element, fighting the cursed undead?
Ah, there he is… calling upon the power of mighty Pelor to bless his blade – and if ever a blade needed blessing!
This done, Joreb steels himself, and with a cry to Pelor, marches into the melee! With poise and righteous fury, he swings his blessed blade in a glittering arc at a ghoul attempting to gnaw at Glorien..!
Session25 11
A ghoul who, at the very last moment, skitters deftly aside, avoiding what would surely have been a telling blow!
Joreb, aghast at his failure to perform at a critical juncture can do little but watch as the rest of the party does what it must to survive.
Session25 14
Yet more of the ghoul’s fellows join him in the attack, and Glorien is forced to yeild under their onslaught, but maintains his composure (and more importantly, his accuracy.) Merry and Jonn, back to back again, bravely withstand the hordes assailing them, but are ill-prepared for a new threat. From the shadows in the farthest corner of the room appears a perplexing phenomenon – a statue of some kind, appearing to be made of clay, floating some inches above the flagstones!
There is little time to investigate however, and Jonn soon bears witness to this constructs abilities – a mental blast that sends him staggering.

On the other side of the room, Glorien is left stunned and helpless under the claws of the ferocious ghouls. Naivara steps forth, her robes already billowing out as arcane energies fill her lithe form. As the eldritch tempest reaches a crescendo, the enchantress reaches out a hand, and directs the energy through a prismatic orb in her hand – brilliant, blinding flashes of coloured energy stab out at the zombie minions, extinguishing them in violent explosions of decaying matter.
Session25 17
Now with some room to move, Joreb finally dispels his early failure, and wades into the thick of things, righeously smiting the ghouls when they come into range of his blade. Glorien remains helpless under the stunning attacks of the Ghouls, depite Jorebs efforts.
Mikal, stymied by the adroit reflexes of the ghouls, changes his tactics – using his fey abilities, he slips around behind the hordes, and assails the Clay construct.

Jonn and Merry, despite some near misses, are still upright (though barely), and finally depleting the horde before them.
The construct finally shatters into so much broken pottery under the dual magical assault of Mikal and Naivara, with Glorien adding a helping hand, despite his transfixed state.
Joreb, still making up for his embarrasing entrance, is able to finally come to the aid of Merry and Jonn, just in time for the last of the undead to meet its final (final) rest…
Session25 20
And with that, our heroes are able to breath a sigh of relief, clean their weapons, and take stock. Clearly they drew ever closer to the penultimate encounter. What can lay before them?
Stay with us, dear readers! Glorien..sorry.. GLORY, awaits!

Treasure: 176 GP, Bag of Holding.
XP: 1431@238.5 each

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Session 24: Riding the Knight
(Or how to make your own entertainment)

Jonn Redgar , Joreb Innitu , Glorien Ethalron , Merry Merric , Mikal Hanre, Balasar Torrin
Writeup: lolvenom

The brawl continued unabated, Hobgoblin and Human, Elf and Halfling, carnage abound on every side. Well aimed blows caused injuries to both parties before a deafening roar interrupted proceedings, weapons were momentarily stayed until the source of the noise could be ascertained. It didn’t take long to make itself clear; the hulking form of Balasar Torrin came charging down the corridor from the north, crashing into the nearest Hobgoblin warrior. The sight of the Dragonborn revived the spirits of the party and finally the tide was turned. Joreb and Jonn landed devastating blows, Glorien finally hit something, whilst Merry and Mikal both did their best to avoid engagement by running away.

Picture 9
Eventually the game was up for the Hobgoblins. Merry, seeing the fight was over, lept onto the table to stab the final weakened and surrounded beast in the back. Everyone paused momentarily in the silence that followed; breath was catught and weapons wiped of blood and ichor. The party then seperated in order to explore the surrounding rooms. Four bottles of red wine were found in the crates in the main room, whilst in the Warlocks quarters a chest was found to contain a stash of gold, a shortsword which looked decidedly magical, and a number of leather bound books.

After pocketing the finds and taking a rest, the party decided it was time to resume its exploration of the dungeon. Mikal however, was captivated by some of the volumes found, and promised to catch up to the rest of the explorers shortly. Now a member short the party proceded back to the previously unexplored corridor to the west, exporing down to a set of south facing double doors.

Given the blunders of previous hours it was felt that some stealth might not go amiss. A sensitive Elven ear was put to the doors to see if any noises could be heard. A small, feminie Halfling half checked the lock to ensure it was open. Having found out nothing more from their fumbling, the party assumed the position and pushed the doors open. The doors opened into pitch blackness. Even in the time it took Glorien to retrieve his sun rod from his pack the sheer space of the room could be felt. Once light was struck, the room was revealed to be just as large as it had seemed, spanning tens of meters into the air and easily twice that in diameter. However what struck the party most was not the cavernous size of the room but its contents.

In the middle stood a stone statue of a knight many times the size of a man. His pose spoke of a brave and wily fellow, honourable and loyal. Joreb, Jonn and Balasar stepped forward, eyes raised skyward to observe the glory of the statue infront of them. Without warning the heavy doors slammed shut behind them with a bang, narrowly missing Glorien and trapping Merry out in the corridor where he had tarried. A sense of alarm began to settle over the group, now minus two of their members, trapped in an uncertain situation. Joreb stepped forward to examin the statue up close when suddenly its solid looking arm articulated and swung around in an arc with blazing speed, catching him hard on the upper body and throwing him to the floor.

Picture 14
Wary now, Balasar advanced around the side of the statue to the east towards a smaller statue of a dragon. As he approached the statue blasted out a ball of energy, throwing the Dragonbord from his feet and into the reach of the knights blade. Glorien’s rushed to the back of the daises, where his sharp eyes had picked up the outline of a panel. Prying it open he found the mechanism that allowed the freedom of movement for the otherwise inanimate statue; however the complexity of it baffled any attempts to disable further movement. The party backed away briefly to assess the situation, whilst Jonn and Merry tried in turn to open the door.

To the far south of the room the party spotted seveal smaller statues, resembling cherubs with amphora raised above their heads, nestled back into an alcove. Balasar and Jonn began to work their way cautiously round the western side of the knight, keeping out of its range of motion. Meanwhile Glorien took a more pragmatic approach to the danger it posed and began peppering it with arrows. Balasar finally got close enough to the nearest cherub, and unable to discern a purpose for it, decided the best course of action was to smash it to bits with a mighty blow of his mace.

Picture 15
As this happened, Merry finally managed to slip the bolt holding the heavy doors closed and finally joined the rest of the party in the main chamber. Incensed at what he saw, and at having missed most of the action, he sped across the floor and lept onto the back of the knight, clambering high onto its shoulders to avoid the swinging of its arms. He plunged his dagger into the narrow gaps between plates of armour several times before the statue ground to a halt; apparently too damaged to continue its swing.

Picture 16
The party was all but ready to breathe a sigh of relief until Jonn unwittingly triggered the final trap by stepping across the threshold into the alcove. With a crackle of energy a forcefield appeared behind him, ensuring he was trapped and alone, whilst the innocent looking statues tipped their amphora over. Out gushed a continual torrent of water which began rapidly pooling around his feet. Taking his inspiration from Balasars earlier action, and under pressure to avoid a fate worse than death (that of being an even worse swimmer than Joreb), he took to each of the statues in turn with his hammer. Several heavy blows later, with the water around his knees, the final cherubic face was reduced to rubble. With a pop of inrushing air and outrushing water, the forcefield dissappeared and the party was again reunited.

XP = 1126/6 = 187.6xp each
XP part b = 500/5 = 100xp each
Treasure = 380gp, 4 bottles of red wine, magic weapon (+1 vicious shortsword @520gp)

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